platoseedBuilding for the 2.7B frontline workforce with no modern training infrastructure
Traction • $200K → $1.1M+ ARR in ~5 months • 65+ customers • Growing ACV + multiple 6-figure deals Why Now • Frontline workforce (2.7B people) lacks scalable training infrastructure. • Training is a $400B market, primarily to pay humans to train other humans. • We're turning this massive services industry into software margins. Team • Ben Anderson (Amino: 20M+ users, $70M raised, acquired) • Arlen Marmel (early Hulu + Crunchyroll, $1B+ exit) Hit LIKE to get in touch!
Quinn provides an AI-powered training platform that gamifies standard operating procedures and videos for operational field teams, aiming to improve training completion rates. It targets frontline workers in trades like HVAC, pest control, plumbing, electrical, and field service.
The product converts SOPs and training videos into a gamified learning experience delivered via a learning management system (LMS). It leverages AI to transform existing training content into engaging modules, enabling quicker setup of training for operational teams and aiming to achieve high completion rates (94% cited).
Who it’s for: Frontline field service and trades teams (e.g., HVAC, pest control, plumbing, electrical, general field service).
Pricing page referenced; product-focused messaging around AI training platform suggesting a go-to-market SaaS product.

I’m the co-founder of Quinn, an AI training platform built for frontline teams. Before Quinn, I helped scale Hulu and Crunchyroll to millions of users, including through Crunchyroll’s $1B+ acquisition.

Currently building Quinn with an incredible group of people. Former CEO and Co-founder of Amino Apps and Luna Park.

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