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Clementine

Calvinball meets Lovable

SR002Founded 20243 peopleSan Francisco, United States of America

About

We build games where the content and functionality game are modded as you play them. That's the main mechanic! We built this system to generate functional, reliable code from natural language in real-time. And we are building a monster trainer as a first title.

From their website

clementine.games
Developer Tool

Clementine builds games that players mod in real time using natural language to generate and alter code inside the game. Their tech combines generative AI and procedural generation to enable free-form generation and dynamic gameplay tailored to player creativity.

The product takes player input in natural language and converts it into code in real time to modify game internals as you play. It combines generative AI, procedural generation, and related techniques to weave free-form generation into games, enabling tools for developers and players to shape gameplay and interactions on the fly.

Who it’s for: Game developers and players interested in AI-assisted, modifiable gameplay experiences; early-stage game teams exploring AI-enabled tooling for game creation and live customization.

Features
  • real-time natural language to code translation
  • live modification of game internals
  • integration of generative AI and procedural generation
  • tools to empower creativity in gameplay
  • modding capabilities during play

Very early-stage company with founder/engineer team details and active hiring/news content; mentions of joining and building future gameplay space, but no open positions currently listed.

Founders · 1

Ramon Iglesias
Ramon IglesiasFounder and CEO
Stanford

A Stanford PhD who traded optimizing ride-share fleets for revolutionizing gaming, Ramón combines deep technical expertise with an unbridled love for storytelling. When not reading every book in Morrowind or imagining newspaper headlines in Civilization VI, he's building Clementine's AI tools to help developers create the next generation of games.

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