
Glyf
AI Effects for Motion Graphics
About
Glyf is the ultimate assistant for motion designers, studios, and creative teams looking to transform their animations into production-ready, stylized assets. In just minutes you can transform your 2D animations into 3D with custom textures / effects, enhance live action footage, or custom train bespoke AI models to match your unique artistic style & direction.
From their website
glyf.space ↗Glyf's StyleFrame offers AI-powered post-production tools for motion graphics, enabling designers to generate in-between frames, remove backgrounds, and restyle footage while maintaining directorial control. The product targets professional animators and studios seeking production-grade outputs and seamless pipeline integration.
StyleFrame provides an integrated set of AI-powered tools for motion graphics, including: place up to 9 frames on a timeline to generate animation with timing control; non-destructive workflows for easy iteration; production-grade output up to 4K; built-in keyframe creation; subject isolation with one-click removal; upscaling to 4K; seamless export to image sequences, EXR, or After Effects/Nuke-compatible pipelines; preservation of timing, composition, and motion via direct reference inputs; API access and shared organization workspace in higher plans.
Who it’s for: Professional animators, motion graphics designers, and visual effects studios requiring production-ready outputs and robust pipeline integration.
- Frames-to-video with direct timing control
- Non-destructive workflow for iterative editing
- Production-grade 4K output and exports
- Built-in keyframe creation and precise edits
- One-click subject isolation and background removal
- Image restyle from references and styles
- Seamless integration with After Effects, Nuke, and pipelines
Active product with multiple pricing tiers and API access; ongoing development (mentions of 'coming soon' for some exports) and established customer-facing pricing page; hiring/traction not explicitly stated in provided text.
Founders · 2


I am a San Francisco based applied ML engineer and new media artist exploring the the convergence of creativity and computing. Previously I worked at TikTok as an AR artist / engineer.
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