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Antihero Studios

Creating "Games Worth Sharing". Our team were leads on 8 different $1B/year games

SR006Founded 202410 peopleBarcelona, Spain

About

💡 Insights: Gen Z play video game to socialize. Social mechanics increases organic growth and retention. Nobody is pushing social play on mobile. 👥 Team: We spent our careers taking complex multiplayer genres and making them accessible to hundreds of millions of players. Antihero Studios is a mobile game studio pushing the boundaries of social on mobile, founded by former Supercell and King veterans who collectively worked on eight billion-dollar games including Brawl Stars, Clash Royale, and Candy Crush. We're building MISFITZ, the first mass-market extraction game on mobile, tapping into the fastest-growing genre in gaming. Beyond the game, we're building Antihero as a player-facing brand like A24 or Liquid Death, powered by an organic creator-driven growth engine. A compounding distribution advantage that grows with every game we make.

From their website

www.antiherostudios.com
SaaSFreemium

Antihero Studios is a game studio focused on MISFITZ, the first mobile-native extraction game. The project emphasizes short, high-tension 5–10 minute runs with 16-player lobbies, where players can cooperate or betray, and aims for no pay-to-win mechanics with ongoing pre-alpha testing and a planned 2026 alpha rollout.

MISFITZ is a mobile-native extraction shooter where 16 players drop into a live world for 5–10 minute runs. Players loot Relics, form alliances, and choose to cooperate or betray at extraction. The game features auto-aim, a top-down perspective, no pay-to-win, no energy systems, and progression earned through play. It supports iOS and Android, with pre-alpha testing already conducted and a Closed Alpha planned by the end of 2026 for mobile devices. Free-to-play with a gacha and battle pass system, progression remains on-device, and betrayer/ally dynamics include visible countdowns for betrayals.

Who it’s for: indie game studio targeting mobile gamers interested in social-deduction, alliance dynamics, and short-session shooters; early access players and press following mobile extraction/shooter genre innovations.

Features
  • mobile-native extraction shooter
  • short 5–10 minute runs
  • 16-player lobbies with alliance/betrayal mechanics
  • no pay-to-win, no energy systems
  • free-to-play with gacha and battle pass
  • cross-platform iOS and Android
  • pre-alpha and closed alpha program

pre-alpha/testing stage with 83,500+ pre-alpha players; closed alpha planned for late 2026; founders/lead developers from high-profile studios; ongoing recruitment likely hinted by careers page

Founders · 3

Brice Laville Saint Martin
Brice Laville Saint MartinCEO, Co-founder

CEO Cofounder at Antihero Studios. Previously Art Director of Clash Royale, and Supercell Marketing Creative Director at Supercell.

Andre Parodi
Andre ParodiCTO Antihero Studios

Previously Senior Technical Director at King. CTO and Co-founder of 2 startups.

Frank Yu Yan
Frank Yu YanChief Product Officer

Former Lead Game Designer on Brawl Stars at Supercell and Senior Game Designer on Hearthstone at Blizzard.

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