
Antihero Studios
Creating "Games Worth Sharing". Our team were leads on 8 different $1B/year games
About
💡 Insights: Gen Z play video game to socialize. Social mechanics increases organic growth and retention. Nobody is pushing social play on mobile. 👥 Team: We spent our careers taking complex multiplayer genres and making them accessible to hundreds of millions of players. Antihero Studios is a mobile game studio pushing the boundaries of social on mobile, founded by former Supercell and King veterans who collectively worked on eight billion-dollar games including Brawl Stars, Clash Royale, and Candy Crush. We're building MISFITZ, the first mass-market extraction game on mobile, tapping into the fastest-growing genre in gaming. Beyond the game, we're building Antihero as a player-facing brand like A24 or Liquid Death, powered by an organic creator-driven growth engine. A compounding distribution advantage that grows with every game we make.
From their website
www.antiherostudios.com ↗Antihero Studios is a game studio focused on MISFITZ, the first mobile-native extraction game. The project emphasizes short, high-tension 5–10 minute runs with 16-player lobbies, where players can cooperate or betray, and aims for no pay-to-win mechanics with ongoing pre-alpha testing and a planned 2026 alpha rollout.
MISFITZ is a mobile-native extraction shooter where 16 players drop into a live world for 5–10 minute runs. Players loot Relics, form alliances, and choose to cooperate or betray at extraction. The game features auto-aim, a top-down perspective, no pay-to-win, no energy systems, and progression earned through play. It supports iOS and Android, with pre-alpha testing already conducted and a Closed Alpha planned by the end of 2026 for mobile devices. Free-to-play with a gacha and battle pass system, progression remains on-device, and betrayer/ally dynamics include visible countdowns for betrayals.
Who it’s for: indie game studio targeting mobile gamers interested in social-deduction, alliance dynamics, and short-session shooters; early access players and press following mobile extraction/shooter genre innovations.
- mobile-native extraction shooter
- short 5–10 minute runs
- 16-player lobbies with alliance/betrayal mechanics
- no pay-to-win, no energy systems
- free-to-play with gacha and battle pass
- cross-platform iOS and Android
- pre-alpha and closed alpha program
pre-alpha/testing stage with 83,500+ pre-alpha players; closed alpha planned for late 2026; founders/lead developers from high-profile studios; ongoing recruitment likely hinted by careers page
Founders · 3

CEO Cofounder at Antihero Studios. Previously Art Director of Clash Royale, and Supercell Marketing Creative Director at Supercell.

Previously Senior Technical Director at King. CTO and Co-founder of 2 startups.

Former Lead Game Designer on Brawl Stars at Supercell and Senior Game Designer on Hearthstone at Blizzard.
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