
k-ID
It’s not about telling kids what they can’t do – it’s about giving them the right tools to discover what they can
About
k-ID is transforming the way kids and teens access age-appropriate game experiences while helping developers comply with complex global regulations in over 200 markets with a first-of-its-kind, comprehensive platform that makes online platforms safer, better, faster, and more empowering for young players.
From their website
www.k-id.com ↗k-ID provides age verification and compliance solutions designed to manage youth access across gaming, social, AI, and commerce platforms. It offers a platform stack that classifies users by age, verifies identities, manages parental consent, and enforces age-appropriate controls across multiple jurisdictions.
k-ID offers AgeKit for age classification, AgeKit+ for privacy-preserving age verification with multiple methods (facial estimation, ID checks, reusable age tokens) from one API, and neimo regulatory intelligence. The platform includes a configurable compliance engine (CDK) that tracks 200+ jurisdictions with auto-updating rules, a Family Connect for parental consent management, and a reusable age credential (AgeKey). It supports on-device models, VPC-based parental outreach, and multi-product integration via widgets or API to enforce age-appropriate permissions, notices, and feature access across markets. Solutions are described as zero-upfront friction with configurable safety defaults and enterprise-grade reliability (SLA, 50ms latency, 99.9% uptime).
Who it’s for: Gaming studios, social platforms, AI providers, and commerce players needing jurisdiction-aware age verification, parental consent flows, and compliance tooling for youth access across multiple markets.
- jurisdiction-aware age classification
- privacy-preserving age verification
- reusable age credentials
- parental consent management
- regulatory intelligence updates
- multi-market compliance engine
- easy integration via widgets and API
hiring/traction/funding mentions
Founders · 4

Jeff Wu serves as the Chief Safety Officer and Chief People Officer for k-ID. Jeff brings almost two decades of experience in Trust & Safety, Government Outreach, and Investigations at top technology companies, including pre-IPO hyper growth stages at both Meta Platforms and Google Inc. He has been recognized for his ability to develop government relationships and drive impactful solutions to combat online abuse while delicately balancing community safety and user privacy on a global scale, including his team being the sole recipient of the prestigious FBI Director’s Award for Excellence in International Operations in 2019. In addition to his role at k-ID, Jeff serves as a community leader in his role as the District Councillor for the North West Community Development Council in Singapore, and was a former Council Member on the National Crime Prevention Council of Singapore.
Timothy is a co-founder and Chief Legal Officer of k-ID. With 12 years of experience at Tencent, he brings extensive expertise in building teams, identifying business opportunities, and scaling businesses in a legally compliant manner. As a father of two, Timothy is committed to helping industries create safe, age-appropriate experiences for kids and teens while building a generational company that positively impacts those to come.

Julian Corbett is a co-founder and the Chief Growth Officer of k-ID, the new market standard for enabling age-appropriate and regulatory compliant game experiences for kids and teens. Julian uses his extensive experience in leadership in the tech and gaming industry to manage the company’s partnerships, strategy and revenue functions. Before joining k-ID, Julian worked at leading gaming and tech companies and was at the forefront of many of the industry’s most significant evolutions. He was at the birth of CGI animation at Medialab and then of mobile games at In-Fusio, securing the first large mobile game licensing deals for titles like Age of Empires and Neopets. He was at the inception of RealD 3D that went IPO on NYSE in 2010. Julian also spent 15 years in Asia, where he headed Take-Two Interactive publishing in APAC and fueled a massive regional growth during his tenure for 2K Games and Rockstar titles. As President of Voodoo Interactive in APAC, Julian was part of the team that took the company to Unicorn status. He then went on to be a founding member of Tencent Venture Labs, the post-investment support arm of the world’s largest video game company.
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