platoseed
Create, Share, Play Mobile Games on the iPad.
Hypercard for iPad. Allows non-technical people to create media rich interactive apps like mobile games then publish them to the App store as native apps with out writing a single line of code.
Hyperpad provides a no-code, visual drag-and-drop game engine for creating 2D games, interactive apps, and playable stories on iPad. It supports real-time prototyping, built-in physics and assets, and allows publishing to the App Store with 100% royalties retained.
Users build games by dragging and connecting behavior nodes to create logic, test in real time on iPad, and utilize built-in tools for physics, animations, sound, and particles. It includes an asset library with pre-made graphics and the option to import assets, a built-in physics engine, and a publishing flow that enables sharing within a community hub and exporting to the App Store with full royalties kept. The Starter tier offers learning access, while the paid engine unlocks unlimited projects and full App Store export.
Who itβs for: Indie developers, educators, students, hobbyists, and small studios seeking no-code game development on iPad.
Has pricing tiers (Starter free, paid engine), mentions education pricing and community hub; explicit download/purchase options and ongoing updates
Co-founder of hyperPad (S14). All things FE / BE / AI / ML / DevOps / B2B / B2C
Formerly βTappablβ Β· why startups rename β

Papyrus β Parchment β Paper β Padlet
Games For Education