platoseed
Cloud pre-factory logistics and procurement for electronics
Innovative hardware teams use Cofactr to scale their electronic hardware from BOM through production, replacing spreadsheets and shelves with insights and on-demand infrastructure. We're a Y Combinator W22 company with growing revenue and backed with significant venture funding from VCs like Bain Capital Ventures.
Cofactr offers full-service procurement automation for electronics, handling sourcing, negotiations, ordering, storage, kitting, and delivery via AI agents and ITAR-registered warehousing. It aims to reduce procurement time and production delays for hardware teams by providing end-to-end procurement as a service with visibility and compliance.
Upload your BOM; Cofactr's AI agents source components, negotiate with suppliers, place orders, manage storage and kitting, and deliver to production. Includes ITAR-registered warehousing, real-time stock visibility, and a unified procurement platform offering Procurement as a Service with one cart for all suppliers and end-to-end execution from BOM to build.
Who it’s for: Electronics hardware manufacturers and hardware startups needing rapid procurement, kitting, and compliant warehousing to avoid production delays.
Hiring/traction mentions implied by customer case studies and “trusted by leaders” statements; multiple customer stories highlighted (Stoke Space, Neros, Salient) indicating market traction
Matthew Haber is the CEO and Co-Founder of Cofactr. He has a diverse background in engineering, technology leadership, and design with a focus on helping hardware teams working in new and emerging spaces. Prior to Cofactr, he co-founded and led an R&D, product design, and experiential technology company called BeSide, ultimately exiting through a private-equity-backed strategic acquisition.
Phillip Gulley is the Co-Founder and Chief Revenue Officer for Cofactr. He is most drawn to strategy and product development while obsessing on making great experiences for users. Prior to Cofactr he cofounded a R&D, product design, and experiential company, seeing it though to acquisition. His experience ranges from collaboration with global tech brands to celebrated artist. Phil holds an MFA from Brooklyn College in Performance and Interactive Media Arts and a BA from USF in Theater.

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